10-year Project of Translating NES Classic Lagrange Point Completed

Aeon Genesis has completed their 10-year ROM translation project of Konami’s 8-bit NES sci-fi 1991 RPG Masterpiece Lagrange Point.

Lagrange Point is one of the most advanced NES games ever to come out. On a technical level, it uses Konami’s VRC7 sound chip to create FM synthesis on the original NES. The soundtrack has a character all its own and the FM Synths really lend themselves to the game’s space theme.

Read on to get everything you need to emulate it!

Ironically, the VRC7 inclusion is probably what kept the game out of the USA. Its $78 price tag in 1991 was pretty nuts for a video game. People did get what they paid for with this game. It has a great story that makes you care a lot more than your average 8-bit RPG.


lgrangeGame-wise, Lagrange Point plays like a futuristic Final Fantasy 1. It has some features that are far ahead of its time, such as a weapon forging system. Have two decent weapons, meld them together in the factory and get something even better. The colorful graphics are a treat and the “flying corridor” battle backgrounds really draw you into the game. There are 3 different kinds of playable characters; humans, cyborgs and robots. Each have their own attributes and weapon types. There are 10 playable characters in all who can be swapped in and out of your 4-person team.

Lagrange Point does suffer from a lot of the 8-bit RPG downfalls. You will be fighting a lot of repetitive battles. Even the auto-battle function doesn’t help you stave off the annoyance of this. However, the story keeps you going to see what happens next. If you loved Phantasy Star, you will like Lagrange Point.

Here’s what you’ll need to play it.

The Original Rom (just Google search for it)
Aeon Genesis’ Patch
IPS to Apply the Patch
NES Emulator (I recommend FCEUX since it can play the FM music which some emulators can’t)



Screen Shot 2013-05-03 at 2.36.44 PMBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks and sfx for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

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