Tag Archives: fm

Joshua Morse – Waveform 4

Joshua Morse - Waveform 4Hi all! I’ve recently released the 4th installment of my Waveform series, titled “Waveform 4”. It’s made up of 4 original Jazz-Fusion-style SNES/FM chiptunes, and my 3rd arrangement of Turtle Dance, which made its debut on Waveform 2.

If you like Waveform 4, then be sure to check out the other Waveforms:

http://joshuamorse.bandcamp.com/album/waveform-3
http://joshuamorse.bandcamp.com/album/waveform-2
http://joshuamorse.bandcamp.com/album/waveform

I also arrange music from various video games and write music for them, too. Check me out on my Bandcamp page, like me on Facebook, and follow me on Twitter for more!

Tutorial: Making Some Fakebit Sega Genesis Sounds Within Your DAWS Application

I have really fond memories of the Sega Genesis system, which is strange because we were a humble, middle-class one-console (SNES) family and I only played it at the neighbor kid’s house. I have fond memories of playing Herzog Zwei and eating pizza all night in my friend’s dank basement. Lately, I’ve been wanting to explore the possibilities of composing chiptunes with the Sega Genesis’ Yamaha YM2612 FM chip. If you don’t want to read my rants, skip to the bottom for a quick list of what you need to downloaded to get started.

Genesis certainly was the coolest looking console of the era.
Genesis certainly was the coolest looking console of the era.

I thought I’d share my journey since it’s been a long and somewhat frustrating one. Right off the bat, I’ll tell you there are tons of options, the Sega Genesis and Master System use FM Synthesis, which tons of modern synthesizers support. You could technically create the same sounds with some of FL Studio and Logic’s native synthesizers, but it might not sound exactly like the Genesis itself.

The Genesis could also play samples. This is how most games did their drums. The super crunchy bitsmashed little samples are kind of what defined the sound of the 16-bit Sega era in my mind.

For now, I haven’t investigated native trackers – the Genesis equivalent to LSDJ might be out there somewhere but I don’t even have a console, so for now, this article is about how to get started fakebitting some Genesis sounds with some degree of realism within a DAWS like FL studio, Logic Pro or Cubase. It’s a long road to getting truly authentic, but I thought I could at least help people get started.

 

Genesis Trackers

My goal was to be able to compose in MIDI, not learn another tracker program. If you want to do that, you’ll want to get TFM Music Maker or the very comprehensive DefleMask. It’s actually pretty easy and similar to LSDJ and Famitracker, but I just wanted to compose in a familiar environment and end up with everything in my DAWS at the end.

Using Digital Audio Workstations to Play Back Genesis Yamaha Sounds

Check out my Battle Zone Alpha track, which I created with these tools.

VOPM – This is a pretty simple VST that emulates the Genesis’ Yamaha FM chip. You can build your own instruments by fiddling knobs, but if you’re not familiar with FM synthesis, it can be time consuming and difficult. Here’s a tutorial if you want to try it from scratch.

 

 

Getting Instrument Sounds from a Game Rom

One thing that I wanted to do right away was pull instruments from existing songs I knew on games I liked, sounds from Sonic and Earthworm Jim came to mind. There are two ways to get these loaded into VOPM.

Using the Gens KM Mod and a Neo Geo tracker called MVSTracker MD, you can dump a Yamaha channel from a running ROM and then load it up into MVSTracker, which has the same exact values and settings as the VOPM VST, then you just put the two side by side and set the VOPM VST settings to match the instrument you pulled from the game. This thread explains how to do it.

Fortunately, some wonderfully generous person took the time to pull all the instrument settings from almost any game you can imagine and put them into a format that VOPM can import. This can save you some serious time!

Download all the VOPM Format Genesis Game Instruments

VOPM runs great in Cubase LE and FL Studio and I’d imagine it’ll work anywhere else you can load a VSTi. This is how I get my bass, pad and lead sounds. It’s not quite as perfect as I’d like, and I still haven’t dipped into automation, note bends and other things, but I imagine that can all be done through MIDI commands with VOPM.

 

Drum Sounds

I kind of feel like sampling things is cheating, but this is the quickest way to get some Sega Genesis sounding drums going within your DAWS. Just load these samples up into the sampler of your choice and you can get that classic drum sound. There are also tons of vocal samples, orchestral sounds, rock guitar bits and other things that you can use to get that classic sound.

Mixer P and Friends Sega Genesis Drum Samples

 

Mastering Tracks

One thing you’ll notice right away is that VOPM outputs at rather low volume levels. I bounced each track to a WAV and then loaded them all up into the DAWS and do a little EQ’ing and leveling before proceeding with normal mastering steps. Anyways, you may not be the 16-bit master by the end of this, but you can get some classic sounds without learning a new tracker from scratch. Have fun!

 

Quick Download Cheat Sheet

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

TFM Music Maker’s Creator Shiru Releases 16-bit Synth Rock Album


Shiru has been contributing to the retro gaming and chiptune scene since 2007 and anyone who has ever wanted to create the classic sounds of the Sega Genesis sound card owe him a huge a debt of gratitude for creating the excellent TFM Music Maker (aka VGM Music Maker).

Aside from making the best Sega Genesis tracker, he’s created homebrew SNES games, NES games and lots of other stuff. Just last week, Shiru released his first album Player Alone, a love letter to the 16-bit synth rock of games like Megaman X and Journey to Silius – that’s what it reminds me of anyways!

I totally love the album cover for Player Alone. It really fits the mood of the album perfectly.
I totally love the album cover for Player Alone. It really fits the mood of the album perfectly.

The instrumental album is a barrage of high speed synthesized guitars and pounding bass. It’s very coherent and has a theme running throughout it:

In the age of digital escapism, it is easy to view life as a video game. One is the hero of his own game. Getting through endless levels of ever changing reality, struggling with the outer and inner, continuing the everlasting chase for elusive dreams. The greatest enemy on this way that should never be allowed to ruin anything is the fear that this game is in fact a single player one.

The album art and music itself echoes the theme with a constant feeling of heroic struggle against the odds and relentless determinism. The album’s great coherency is probably its only weakness; most of the tracks kind of blend together into one long piece with a few exceptions. These exceptions are the highlights of the album in my mind. Extra Puzzle Piece and McBonus Break are two pieces that break the mold and introduce some new elements. Save Yourself has some awesome virtual shredding that is totally amazing. There is not a single weak track. From the title to the end every track will keep you moving and intent on whatever your doing. I need music like this!

Shriu’s album is for free, you can download it here. He is however trying to raise money for cancer research and you can make a donation for downloading his album here. I think we all owe this guy at least a few bucks for all he’s done for the scene over the year, and even more so if its for charity.

Get the album today!

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

halc – Hydrocity

Back in April I started a netlabel for my two favorite things, Chiptunes and Video Game music, called GameChops. Since then, it’s grown faster than I imagined, and today I am pleased to announce the release of a new, free album from the one and only halc.

halc is a composer, remixer and Overclocked Remix judge. His album, Hydrocity, seemlessly fuses chiptune, electro, dubstep, FM funk and jazz. Halc writes:

“Inspired by such visionary minds as Joshua Morse, P Villa, and Savant, this album has everything from chiptune-influenced electro and dubstep to ambient beats, FM funk and jazz fusion, delightfully blended and compiled into a 40-minute package. The album also features an arrangement of the ever-popular ‘Hydrocity Zone’ music from Sonic the Hedgehog 3, and guest appearances by fellow OC ReMix legends Level 99 and WillRock.

Follow halc: Bandcamp | Soundcloud | Facebook | Twitter