Tag Archives: vgm

Year of the Yoshi cover

Year of the Yoshi – A Yoshi Remix Album from GameChops

Year of the Yoshi coverYear of the Yoshi is a collaborative album including a diverse lineup of musicians and remixes.

Featuring music inspired by the Super Mario series and as Yoshi-themed spinoffs, Year of the Yoshi is the definitive musical tribute to Nintendo’s green dinosaur.

Download at YearOfTheYoshi.com

Featuring music byDj CUTMAN, Kevin Villecco, Ben BriggsGrimecraftKubbiRobKTAABSRDSTectogemiaJames Landino, and Mega Ran. The tracklist contains music inspired by several games featuring Yoshi including Yoshi (NES), Yoshi’s Island (SNES), Yoshi Story (N64), Yoshi Falls (Mario Kart DS), Yoshi Star Galaxy (Super Mario Galaxy 2 Wii), and Yoshi Touch and Go (DS).

Year of the Yoshi was produced by Chris Davidson and Kevin Villecco. It was published by GameChops on June 1st 2014 with music licensing facilitated by Loudr.fm

Download at YearOfTheYoshi.com

bravelydefault album cover

Remix Default – A Tribute to the Characters of Bravely Default

remix-default-album-cover-1000x Remix Default is a collaboration between New Jersey musician Ralfington and Philadelphia DJ / producer Dj CUTMAN. Remix Default re-creates the theme music of each of the four main characters from the Bravely Default soundtrack, originally composed by Revo.

Remix Default is a fusion of retro-sounding Chiptunes and futuristic EDM. Ralfington transcribed the songs onto his 3DS using Korg’s DS10 software. Dj CUTMAN mixed and mastered the songs using the popular audio production software Ableton Live.

Learn more @ RemixDefault.com

Download Remix Default from Loudr.fm

Life as a Freelance Musician Part 13: Boring Stuff! Billing and Accounting

Accounting and Billing is not the most fun part of being a freelancer but it’s kind of important if you want to keep being a freelancer who lives in a house and has food. We’ll try to keep it from getting too boring.

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The only legit accounting system for a hardcore chiptune artist.
The only legit accounting system for a hardcore chiptune artist.

Some developers will come to you with a completely defined list of audio assets they need for their game, but more often developers really don’t know what they need. This is especially true of sound effects. They often don’t really know what their game will need as far as sound goes. Some might even expect you to play the game and come up with that. What do you do in this situation?

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Music Stuff: Compression For Beginners

Compression is one of the harder concepts to grasp when it comes to music production. When I was first learning, I found it an overwhelming to go through so many tutorials that either didn’t show practical use of compression or didn’t explain why you’d do it. So we’re going to start from the very begining and keep moving onward from there.

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